Handling obstacles in pedestrian simulations: Models and optimization
In this paper we are concerned with the simulation of crowds in built environments, where obstacles play a role in the dynamics and in the interactions among pedestrians. First of all, we review the state-of-the-art of the techniques for handling obstacles in numerical simulations. Then, we introduce a new modeling technique which guarantees both impermeability and opacity of the obstacles, and does not require ad hoc runtime interventions to avoid collisions.